Empire Total War Tips And Tricks – A series can be a daunting one for someone looking in from the outside.
Might be the most complicated of the bunch. Don’t worry though, check out the Total War: Warhammer 3 Beginner’s Guide to get you started.
Empire Total War Tips And Tricks
At all or it’s been a while, play the prologue. He does a great job of explaining each of the many systems in the game and the basics of how to play
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Puts on top. So if you’re here to learn the very basics, go play that prologue instead and come back here before you start your first campaign.
, but it is also the greatest reward. With hundreds of different types of units in the game, it can be daunting. Fortunately, all units belong to a few basic categories: Infantry (sword and spear), Ranged, Cavalry, Large Units, Flight, Siege Weapons, and Warrior/Lord. Everything will fall into one of those, each unit just has certain unique properties.
This formation button will place all selected units in that base formation. It’s a great place to start experimenting.
Start with simple formations for combat. The most basic thing is to set your infantry in front, your archers behind them, a siege in the rear, and whatever else on the sides. When you’re just starting out, don’t go crazy and try this basic formulation naturally. You can always play the same battle as a rematch, which means you can try out all types of formations in the same scenario.
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The most important thing to remember is to protect your cages. Don’t let the enemy get a free run to the sides of your army and protect your ranged units from approaching enemy. If an enemy does, they will engage and not shoot down folks for you.
Use the terrain to your advantage as well. The most common understanding is that the higher ground is a better place and the units tend to climb up to you and you have clearer shots at your range. There are some choke points and other impassable terrain you can use to target where the fight will take place as well. Always look around the map to find the most beneficial terrain.
Most units will be self-explanatory in how you use them, but many cavalry newcomers have a problem. Cavalry are simply swift units that move quickly on the battlefield. They are not meant to absorb hits or engage in long engagements but to challenge your enemy’s cages and formations.
Use the cavalry speed to get around an army that reveals its weaknesses, take your attack, then get out to do it again. A sudden charge by an under-defended side, or all their archers, can be the decisive factor in success.
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Keep an eye out for any spear wielding enemies, though. They have a big bonus against cavalry and will destroy your units. On the flip side, putting spearmen on cavalry attack points is probably a great way to defend against cavalry as well.
That’s a complicated question depending a lot on the weapon you’re using. To start simply when learning the game, keep things balanced. Let your intuition guide you. Common sense will get you far.
A quick basic weapon with infantry, maybe those with shields, and some archers behind you will always be effective. It’s great to make sure you have enough infantry to protect it. Add in some cavalry to spice it up, and then start picking off some of the most unique units for that faction. Find out what they do, read the quick breakdowns to find out what that unit is strong/weak against, and build an army from there.
Going through any unit will give you a ton of information, but that quick summary at the top of the pane is enough to pay attention to for now as you learn. There’s a lot of detail you can go into as well, if you want.
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Regardless of your army composition, it is important to fill all 20 army slots at once. This will be extremely helpful for getting through battles quickly as you establish your main foothold into whatever area you are in. You are given the option to automatically resolve some battles (which saves a lot of time) and the game will compare the two. the relative strength of the armies to see who won. Of course, more units is the most basic way to have a more powerful army early on.
You’ll have plenty of opportunities to change what you have or replace things you don’t like as you play, so don’t be overwhelmed by the number of options available at the beginning.
There are tons of different hero units with all kinds of unique mechanics attached to them. Some may be powerful units that can deal a ton of melee damage or overcome a ton of it. These have great strategic uses. Send your tank to deal with the enemy’s lord / big hero to absorb times. A few people can destroy your units as a one man army.
Try what you have and read every spell available to you. Any AoE spell can destroy enemy weapons, just make sure you don’t kill your units in the process as well.
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Read what they can do, look through their skills, and the potential of these units will immediately become apparent.
All legendary lords have powerful skills to check out, and some have unique spells or abilities. Check out the skill trees for tips on how to best use that lord in battle.
Keep an eye out for going up against the Legendary Lords, though. Think of them as souped-up heroes with crazy abilities and stats. These are the named characters who have unique models that are important to the lore and story
. You’re the main lord you start at someone, too, so be sure to take an extra long look at their skill tree to see what they can do. They probably have some unique things that allow them to impact the battlefield in a big way.
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Early on, as you move around the campaign map, look at the different factions around you. Note who is friendly and who you need to watch out for as a potential enemy who will go to war with you in the future. Your neighbors can ruin any plans you have, so it’s important to maintain some diplomatic relations.
If there are many hostile factions around you, finding a quick ally to form a defensive alliance with will be extremely helpful. If someone goes to war with you, your ally will join in and hopefully help you sort them out. Sometimes those allies can also deter enemies from attacking, so identify which ones you think will be most helpful and get an agreement early.
. Using the quick deal option in the diplomacy menu, you can see the factions you can immediately trade with immediately. Fix those, because it’s basically free money you’d otherwise be missing out on. Be sure to check back periodically for available trading partners, as the more you explore the campaign map.
Let’s say you intend to go to war with some faction. They are either on your way or have some land you need. What if they are in your alliance that you have formed an alliance with? Well, you could go to war with them and take whatever they have if you want. If you do, your credibility will take a hit, however.
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If your reliability is low, factions won’t want to deal with you — at the very least, it will be much more difficult to settle. In time, it will return (assuming you don’t cheat on anyone else), but it will take time. Make sure to weigh the options carefully.
There’s a lot of information to sift through, but that “Deal chance” column is your quick gauge of the likelihood of a single deal. Use diplomacy often, as it can be very powerful.
Each faction has its own unique set of buildings but uses the same mechanics to grow your empire.
Everything is about war, right? Well, maintaining an army requires a lot of money, so making sure you have a strong economy is very important.
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Trading, as explained above, is important, and the value of your trade affects the trade items you offer. Some of your settlements will offer unique resources, such as wood, fur, gold, etc., so make sure you build the buildings that produce your resources. The more unique resources you have to trade, the more money you will earn through trading markets.
Some buildings will only generate income themselves, just pay attention to any that are mentioned
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